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Gradius gaiden stages
Gradius gaiden stages




gradius gaiden stages

There’s even the option to switch between male and female voiceovers.

gradius gaiden stages

It’s definitely classic Konami, top caliber stuff that feels considerably more evolved than previous entries. The Moai stage has an exotic instrument that sounds a bit like a bagpipe, while the final fight has an epic, faux-orchestral quality to it. The boss theme has an unnaturally catchy rhythm, and is far more memorable than the repetitive tunes in most of the other games. The music, again like Symphony of the Night, consists of a wide selection of genres, ranging from peppy new age to upbeat rock to cool atmospheric tunes. The game climaxes with the usual boss rush – one of the toughest parts of the game, of course – as well as a speed up zone, a bipedal robot with rocket powered skates, and a final boss that puts on an impressive light show while cycling through images of bosses from Gradius’ past. It’s a replica of the first level from the original Gradius, except it’s being torn apart by a black hole, requiring that you dodge bits of scenery that are being tossed at you. The biological and plant stages are cool, but the real standout is the “Event Horizon” stage. (The Moais even taunt you with voice clips, yelling “You think you can beat me with that? Loser!” when you first fight them.) The level boss is a square room with four huge Moai heads on the wall that spin around, which brings to mind that famous level in Super Castlevania IV, where the entire screen rotates. The statues in the Moai stage fire huge lasers, which continue to radiate even after being destroyed. The third stage is another crystal level, but here, the crystals bend and refract your laser shots, which looks really, really cool. The second stage is a ship graveyard filled with wrecked remains of old Gradius bosses, some of which still fire off some shots despite being buried deep in rubble. Gradius Gaiden really excels because it has lots of familiar moments with cool twists.

gradius gaiden stages

The whole thing is interrupted by a gigantic white caterpillar which bursts out of the ground and begins to attack. It’s a beautiful trip through a snow field as colorful auroras shine peacefully in the background. The tone is set by the first stage, a snow filled area called “Beyond the White Storm”. It features gorgeous, splendidly detailed 2D graphics that totally blow away most other shooters, with improved color depth, transparency effects, and rotating and scaling sprites, with barely a polygon in sight. Graphically, it does to Gradius what Symphony of the Night did for Castlevania.

#Gradius gaiden stages how to

Some of the attacks used by Heavy Ducker are akin to the attacks used by A3 in Thunder Force V.Gradius Gaiden is the perfect example of how to evolve a series.Heavy Ducker appears as a common enemy in Otomedius Excellent.The Heavy Ducker's looks resemble the Metal Gears from the Metal Gear series, also by Konami.It and the Elephant Gear from Gradius V are the only land-based Core Bosses ever in all of the Gradius series.It can also shoot the player while in the background, utilizing the Playstation's 3D capabilites. It attacks with a machine gun, a laser gun (which may shoot shots or a beam), mines that explode, and missiles that actively target the player. It is fought in the last stage, before the indestructible Rolling wheel of Sol. Heavy Ducker is an orange, giant version of the Duckers.






Gradius gaiden stages